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maya_checks

maya_checks

Classes:

CheckImagePlanes


              flowchart LR
              publisher.utils.maya_checks.CheckImagePlanes[CheckImagePlanes]

              

              click publisher.utils.maya_checks.CheckImagePlanes href "" "publisher.utils.maya_checks.CheckImagePlanes"
            

Methods:

  • process

    Checks whether all the dependencies has the environemnt variable in them.

process

process(context: Context) -> None

Checks whether all the dependencies has the environemnt variable in them.

status : Bool errors : List errors = {"text":Informacion del error,"list":error_objects} error_objects : Error list objects = [node error, object] return : {"status":status,"errors":errors}

CheckLights


              flowchart LR
              publisher.utils.maya_checks.CheckLights[CheckLights]

              

              click publisher.utils.maya_checks.CheckLights href "" "publisher.utils.maya_checks.CheckLights"
            

Methods:

  • process

    Checks whether all the dependencies has the environemnt variable in them.

process

process(context: Context) -> None

Checks whether all the dependencies has the environemnt variable in them.

status : Bool errors : List errors = {"text":Informacion del error,"list":error_objects} error_objects : Error list objects = [node error, object] return : {"status":status,"errors":errors}

CheckNodeHistory


              flowchart LR
              publisher.utils.maya_checks.CheckNodeHistory[CheckNodeHistory]

              

              click publisher.utils.maya_checks.CheckNodeHistory href "" "publisher.utils.maya_checks.CheckNodeHistory"
            

Methods:

  • process

    Checks whether all the nodes has the history clean.

process

process(context: Context) -> None

Checks whether all the nodes has the history clean.

status : Bool errors : List errors = {"text":Informacion del error,"list":error_objects} error_objects : Error list objects = [node error, object] return : {"status":status,"errors":errors}

CheckOutlinerAssets


              flowchart LR
              publisher.utils.maya_checks.CheckOutlinerAssets[CheckOutlinerAssets]
              publisher.utils.maya_checks.CheckOutliner[CheckOutliner]

                              publisher.utils.maya_checks.CheckOutliner --> publisher.utils.maya_checks.CheckOutlinerAssets
                


              click publisher.utils.maya_checks.CheckOutlinerAssets href "" "publisher.utils.maya_checks.CheckOutlinerAssets"
              click publisher.utils.maya_checks.CheckOutliner href "" "publisher.utils.maya_checks.CheckOutliner"
            

Methods:

  • __new__

    NOTE: the reason why we create these here is because this module

__new__

__new__()

NOTE: the reason why we create these here is because this module is imported by a module that does not support maya environment, to inspect the checks and generate an UI. By hiding the maya_utils in the new() we defer the execution of those lines until a new instance is created, and these instances are only created in a Maya Env.

CheckResidualAovs


              flowchart LR
              publisher.utils.maya_checks.CheckResidualAovs[CheckResidualAovs]

              

              click publisher.utils.maya_checks.CheckResidualAovs href "" "publisher.utils.maya_checks.CheckResidualAovs"
            

Methods:

  • process

    Checks whether all the dependencies has the environemnt variable in them.

process

process(context: Context) -> None

Checks whether all the dependencies has the environemnt variable in them.

status : Bool errors : List errors = {"text":Informacion del error,"list":error_objects} error_objects : Error list objects = [node error, object] return : {"status":status,"errors":errors}

CheckSequenceManager


              flowchart LR
              publisher.utils.maya_checks.CheckSequenceManager[CheckSequenceManager]

              

              click publisher.utils.maya_checks.CheckSequenceManager href "" "publisher.utils.maya_checks.CheckSequenceManager"
            

Methods:

  • process

    Checks whether all the dependencies has the environemnt variable in them.

process

process(context: Context) -> None

Checks whether all the dependencies has the environemnt variable in them.

status : Bool errors : List errors = {"text":Informacion del error,"list":error_objects} error_objects : Error list objects = [node error, object] return : {"status":status,"errors":errors}

CheckStarLike


              flowchart LR
              publisher.utils.maya_checks.CheckStarLike[CheckStarLike]

              

              click publisher.utils.maya_checks.CheckStarLike href "" "publisher.utils.maya_checks.CheckStarLike"
            

Starlike polygons are a type of nGons, where the angles between the edges meet certain criteria. This check is deprecated for now on in Grisu pipeline.